#All wii vc wads install#
The on-the-fly patches should work on wii, vwii from hbc and wii vc directly just fine to install any title you'd like, so its basically as clean as you can get in terms of needing any cIOS. Really though the reason I built this just was cause I wanted to be able to easily install and uninstall channels to test in the wii vc channel booter without having to grab a wiimote every time Item description: This is a all-in-one pack for injecting Wii Virtual Console WADs that includes: AutoInjectuWAD - developed by Creffca (AKA Avicr) Devilken Injector - developed by Devilken (special thanks to Corsario) CustomizeMii 3.11 - developed by Leathl.
#All wii vc wads mod#
So for people that want to mod vwii and dont even have a wiimote, you could for example inject this into a wii vc title and then install my open homebrew channel branch wad and afterwards build a wii vc title that just contains a forwarder to the open homebrew channel using my wii vc channel booter. You can get a ready-to-use file right over here. Wii Homebrew Browser or WAD Manager can be used for an easy installation of WiiWare roms and Virtual Console roms that can be downloaded from torrents without.
small corrections in how the root path is selected (having no "wad" folder now correctly displays on device root) The main purpouse of Wii WAD files is to install custom made channels and cIOS, but they are also considered to be an equivalent of the ROM and ISO files majority of which are warez. Name Last modified Size Go to parent directory: ActRaiser.wad: 1 23:49: 14.6M: Aero the Acro-Bat 2. 26th Jan 2010 (JPN) 15th Feb 2010 (NA) 19th Feb 2010 (UK/EU) And Yet It Moves WiiWare. support for classic controller, wiiu pro controller (on both wii and vwii) and wiiu gamepad (in wii vc mode) Wii Vc Pal Wads Download Wiiware Pal Wads Ultimate Phoenix Wright: Ace Attorney - Justice For All WiiWare. added on-the-fly IOS patches when AHBPROT is disabled, so no cIOS is required in those cases The ROM file extension of the game you want to inject MUST be in. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (wont use that sounds). updated to be compiled in the latest devkitppc, libogc versions In MSX2 Wii VC WAD Space Manbow (J), the WAD uses a special unique sound driver chip called SCC. So for some reason I felt like modding YAWMM (a wii wad manager) myself a bit and this is the result.Ĭhanges from the last YAWMM googlecode version: